would also help with some random huge nomad joining against your war and moving their deathstack all the way across europe in one month. Defensive pacts can be. Conquering becomes the most tedious task when you have to stall for like 30 turns because you have to deal with not one but, two carpets of doom. Defensive pacts can be. I'm playing as Byzantium right now trying to form the Roman. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. #2. Basically, Warmongering is amazing, but comes at the cost of religious unity. Beating defensive pacts. Posted by u/Zecronas - 3 votes and 4 commentsThis is the first time I decided to actually try and finish a ME campaign, and it turns into a fucking CK2 defensive pact. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Save your game manually and uncheck the "Compress save" option, then quit CK2 and open your save file in a text editor. If the subject of the pact attacks one of the members, others will join the war like allies. . While I’m here I’m also going to repeat the changes 2. Thanks in advance. Wiki. Subscribe to downloadNo Interreligious Defensive Pacts. Same as before it was added, having to gain casus bellis before you can attack somebody. Gender Equality: Default. Only City States and Minor Powers can be members of a defensive. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Turning defensive pacts to off does not inhibit ironman nor does it disable achievements. #1. Easily the most annoying feature in CK2. #2 StarThrone Feb 28, 2021 @ 11:28am Personnally, i never saw a big empire entirely collapse (excluding those created by an invasion of mongols, aztecs or vikings). the pacts should be turned off because otherwise the AI will not be able to grow as large. All Discussions. Defensive pacts can be. The actual save is all text and right below the player info at the top are the gamerules. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. For me, the time it takes for a defensive pact to tick down serves as that historical barrier. when everyone says that norse are op, but they forget about the defence. The defensive pacts are an ahistorical, ham-fisted way of trying to stop blobbing and the shattered retreat leads to an army fleeing from Russia to Germany because they were intercepted by a wandering horde. If the subject of the pact attacks one of the members, others will join the war like allies. Menu. If they manage to produce an army that can challenge your doomstacks, let attrition fix that. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive Pacts: On. I want to be able to trade titles if i have de jure counties of theirs and they have de jure holdings of mine. Marriages by default should be a non-aggression pact, but during the negations you could ask for an alliance, perhaps in exchange for a hook over you or because you have a hook on them. - Added trigger 'leader_traits' (number of) - Reactivated the on_action 'on_focus_pulse' - Disease effects are now customizable through script per disease - Silk Road modifier icon can now be set in the text file - Added define AUTOMATICALLY_ACCEPTS_COALITION_CALLS to determine if defensive pacts. ago Castilla Off. ++ indicates a range from +1. And then. Crusader Kings II. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. At that point, world conquest is just a case of moving troops around. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…This mod allows only one kind of defensive pact: Between 5% and 100% infamy all realms of the same religion will form a defensive pact against you, but they won’t cooperate with pacts of other religions. Normal default difficulty, Charlemange start as a duke in Umayyads. However, rulers don't create defensive pacts the exact moment you gain 50% threat level. Now I'm wondering if they would make the game more fun. Otherwise you'll need to start a new game and turn off Defensive pacts. Rich Childhood. If the subject of the pact attacks one of the members, others will join the war like allies. I just forgot about them and never turned them back on. I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). I'm not sure what you meant though I can say you can definitely blitz a one province realm even if it's part of a defensive pact since you'll get 100% from fully occupying the defender. now i realised that this feature makes it near impossible to achieve my goal, i mean holy war against muslims makes my christian fellows hate me. The option will be greyed out unless you have a valid reason to petition for diplomacy. 393K subscribers in the CrusaderKings community. So is it more fun to play with pacts on so larger. I only use ck2+ cause it is so much more fun than the base game. Therefore, I wonder if anybody in. Aggressive vassal AI makes it hard to limit your vassal's growth. I consider CK2 to be at least the 3rd best game ever made (Mount and Blade Warband and Dwarf Fortress are 1 and 2), and even then I had complaints about some nonsensical things. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If the subject of the pact attacks one of the members, others will join the war like allies. So I always play with pacts on. Another reason to scrap it entirely and replace it with a better system is that defensive pacts were purely defensive, so there was no incentive to not declare 20 wars in a row and then win all of them. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Defensive pacts can be. I am not sure turning off defensive pacts is a minor feature in CK2. If the subject of the pact attacks one of the members, others will join the war like allies. But there is one thing that I don't think is mentioned very often, which is. If the subject of the pact attacks one of the members, others will join the war. Whenever I load/continue my game, I get a ton of notifications of people leaving the pact. So is it more fun to play with pacts on so larger. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. I like shattered retreat, but I tend to turn off defensive pacts since they don't really stop you , and if you keep attacking small, shattered nations like in russia, there's nothing anyone can really do to stop you, and once you're just big enough or taken down enough of the blobs, even the remaining world united can't stop you. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. My tiny Irish county can call upon the great French army. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Defensive Pacts - On or Off? I know this is very sensitive topic and was probably discussed a milion times. Besides at this time. They will never sign one with you, but they always sign like 2 with the strongest AIs. Both on the battlefield and off. Reply. Greetings all! One of the great things about meeting our dear players - you folks - in real life (such as at PDXCON) is getting to hear such a lot of constructive, persuasive suggestions for improvements. 396K subscribers in the CrusaderKings community. This way there will still be a challenge, if your realm grows to fast, but you won’t be at war with India when you invade a county in France. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). If you don't use Ironman for your current game, you can open the console by typing any of the following: On German/Nordic keyboards, this is ⇧Shift + 3 This may also be the combo of left shift and the §| key to the left of the number 1 on the number row. 5. All you have to do is have a child. Defensive pacts can be. In ck2 a marriage between families would create a non-aggression pact that could be negotiated into an alliance. still low on threat so you can not call/join defensive pact. Business, Economics, and Finance. If the subject of the pact attacks one of the members, others will join the war like allies. Gender Equality: Default. I've always had defensive pacts turned off because when I first played the game, I kept getting destroyed by them and I already didn't know what I was doing so I turned them off. Pacts –Non-Aggression, Alliance, Defensive. i'm not sure if there's a way to turn them off once you've started a game though. They will never sign one with you, but they always sign like 2 with the strongest AIs. It made some sense, but having every count from Iceland to Persia fighting you every time you take a province gets old quite fast. Open your save file and use CTRL+F to find defensive pacts rule. And it's historically sound - Like England and France defending Istanbul against the Tsar, denying the Russians easy access to the Med Sea Unireligion defensive pacts make a ton of sense to me: the entire Christian world should be deathly afraid after the Caliphate takes Greece. Lastly, turn off defensive pacts. Diplomatic actions are accessed by right-clicking a character 's portrait. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Elder Kings. Off Enabled Characters are not allowed to join Defensive Pacts against realms who are Threatening. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Here is an example. I usually declared war on 3-7 medium strong targets with the extort tribute CB and then few more with holy war or through forcing a claim. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I just forgot about them and never turned them back on. Fast siege down the target and kill any nearby defender armies. 2 Children's Crusade 1. I want to trade with foreign realms. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). when you start a game you can turn off defensive pacts in the game rules. Author of the mod Dark Ages for Crusader Kings 2 - More than 600 new events help to create more interesting and diverse stories experienced by the player, giving further options and objectives while playing the game. Don’t get me wrong, I love CK3 and all the innovation they brought to the franchise, but I miss a few things from CK2: Coronation/Baptism: Although it didn’t possess a great modifier, I thought was cool to think of it. Defensive pacts are completely new content, and while they arguably need balance tweaks, they serve an important role in game balance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. Then close your game, go to Documents/Paradox Interactive/Crusader Kings 2/savegames. 1 Fourth Crusade 1. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. #4. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I can't attack anyone because once. Sometimes it gets down to two or three rulers. i'm not sure if there's a way to turn them off once you've started a game though. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Now I’m working on CK2 for the first time (besides a very brief stint pre-release!) and am charged with making sure new stuff fits together well and is fun. It gets a little retarded sometimes but it allows you breathing room to take land after a big battle. My impression is that they don't do a whole lot. then simply use the create_alliance effect/command with that saved scope as the target. If you aren't playing Ironman, you can actually disable defensive pacts in your current game. Shattered retreat on. Once you get there you're basically one step away from world conquest. Hey everyone i've been playing a game of crusader kings 2 and it's gotten to the point where in game it's become a chore. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Expand user menuI usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. 418K subscribers in the CrusaderKings community. I don't know how to move forward due to defensive pacts. Defensive pacts can be. An alliance is an improved pact based on an existing non-aggression pact, and is more powerful by. Going to play as the Danes (Snake in the Eye guy) - is Holy Fury a DLC that'll have an appreciable effect on the game I'm looking to play?Business, Economics, and Finance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. On macOS (US), ⌥Option + 6 enters. Turning off defensive pacts definitely makes the attempt easier. By right clicking on any rulers’ portrait, you can access the option to form a pact. Mods. . Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. It does not try to give the fastest way to get SPQR, otherwise we wouldn't be using Defensive Pacts at all. They're either irrelevant or completely excessive, there is no middle ground. Featured. With defensive pacts, it makes you think twice before clicking that Declare War button. Alliances are much too easy to acquire in CK3. 29 level 1 · 3 yr. DeadMoroes Lesbian Xwedodah Empire • 6 yr. I honestly like defensive pacts. Put the edited game into your save games. Like shattered retreat and the council mechanics, I've found the initial outcry over defensive pacts way too excessive. OTOH, once you get >50 threat, especially once you get >75, you run into really, really silly situations. Defensive Pacts: On/Off; Gender Equality: Default/Historical/ All. 5 Child of Destiny 2 Jade Dragon 2. If a member is attacked by the target, all other members will defend them. I think there is also a map mode but I'm not sure what the icon is for it but if you look you'd probably see it. All this unrealistic Proto-UN defensive pact garbage is just disgustingly. Crusader Kings is not necessarily supposed to be hard, it's a game of roleplaying. 4. Francia hasn't formed HRE and Karl has Middle and West Francia only. . Jump to latest Follow Reply. i think for defensive pacts it should just be a mechanic where at a certain threat level any war you wave against another realm acts as (or similar to) a holy war, where nearby realms of the same religion are likely but not guaranteed to join. Secondly, defensive pacts were added in 2. So is it more fun to play with pacts on so larger. It says I have 50% for claiming Norway, 50% for Damascus, and 50% for an African duchy. Obviously it doesn't work as well as it does in EU4, but. If the subject of the pact attacks one of the members, others will join the war like allies. Now I'm wondering if they would make the game more fun. Defensive pacts can be. Also I definitely keep border dispute. stawpdahates • 4 yr. It is one of the biggest hurdle to quick expansion and you can turn it off. ago. Asking about the "Event Spawned Troops" Thread starter DerEiserne; Start. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. (Depending on where you are in the world, this is usually approx 2-3 de jure empires. If the subject of the pact attacks one of the members, others will join the war like allies. I am "Jalayirid" in the west. Even the developers acknowledged that adding them to CK2 was a mistake. 2 made to Defensive Pacts, because not everyone seems to have noticed how they have changed:It'd get quite boring having my 150k army go against some 3k schmuck a thousand times. All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up screens in order to allow players to customize their experience without having to resort to modding. I'm playing as Byzantium right now trying to form the Roman. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So is it more fun to play with pacts on so larger. . A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. If the subject of the pact attacks one of the members, others will join the war like allies. I haven't played the game in over 8 months (or any game for 8 months. Double-click to zoom out. Maybe it's a well known issue, but my forum searches about "defensive pacts" aren't returning anything about this. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. In fact, I found it's much more close to cheating when someone turn the defensive pact on and bypass it by using some tricks such as declaring war in the first few days after an AI ruler died or reloading the game and thus the new ruler hasn't joined the pact. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. If the subject of the pact attacks one of the members, others will join the war like allies. ago. Which wars don't generate threat? 2. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Crusader Kings II. Defensive pacts can be. And here's me always playing as a count and not getting much done for the first 100 years. If the subject of the pact attacks one of the members, others will join the war like allies. 05 The amount of provinces in a realm that is needed for beeing a valid target of a defensive pact NDefines. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Jump to latest Follow Reply. If you can use cheats, use commands to vassalize or take the title of a neighbor (preferably one with lots of land) and then. So basically, defensive. Those as other commenters have said you allow large AI kingdoms and Empires to conquer without a way of. All defensive pacts actually do is slow you down if you're fighting people who can actually put up a decent resistance. Business, Economics, and Finance. Last but not least, once the demesne was developed a little, which I did in the first generation right away, I was able to, if required and politically opportune for me, support the ruling Makedon dynasty with significant forces in. May 21, 2016. This might sound like a noob question by for some reason despite only having 341 realm size a Empire with over 500 joined a defensive pact against…Business, Economics, and Finance. So is it more fun to play with pacts on so larger. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. So if you do attack someone, you deal with less enemies. And becoming the Suzerain of the Papacy is great - it's really. but at the same time, you could just unify India first and by then, Tibet and the Abbasids/whoever succeeds them are usually too large to join defensive pacts and you'd have very easy control points against everyone else. . If the subject of the pact attacks one of the members, others will join the war like allies. Oh you mean attack despite the pact. I don't know how to move forward due to defensive pacts. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Per page: 15 30 50. Francia hasn't formed HRE and Karl has Middle and West Francia only. Since I've been active on this forum I've gotten the impression that a lot of people disable pacts. You can extract your save with any utility that can unpack zip files. New posts. Removes Defensive Pacts as Threat decays 100% per month, max. While I’m here I’m also going to repeat the changes 2. Then also save the game you're changing uncompressed, copy the old game to a new folder just in case as backup, and open up both the files in WordPad or your preferred text editor. I just forgot about them and never turned them back on. Defensive pacts can be. I liked it in principle, but I've been trying to go for the SPQR achievement and I have a lot of the territory, but trying to conquer all of Hispania and Francia is nearly impossible with how defensive pacts are such a pain. except that it's weird and it doesn't work all the time, and apparently. If the subject of the pact attacks one of the members, others will join the war like allies. My first king dies abruptly at 25, leaving his 5 year old on the throne. Jump to latest Follow Reply. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. Defensive pacts are only situationally annoying. This guide was originally published on Paradox forums under the title Sic Itur ad Astra, an extended SPQR guide and has been adapted for the wiki. The most powerful tool for this is arranged. Do you guys keep defensive pacts on or off? 25 comments 93% Upvoted Sort by: best level 1 · 3 yr. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. 5 to +2. If you want the AI to form massive mongol empires etc. The higher the threat of the attacker the lower the opinion threshold for the ai. First, start a new game (not a serious one) and change all game rules as you want them in your old game, without Ironman. In Crusader Kings 2, defensive pacts serve as a mechanic to deter aggressive expansion and conquest by powerful rulers. So is it more fun to play with pacts on so larger. Captured close relatives of the war leader also affect the war score by 5%, while the current heir counts for 50%. Defensive pacts made the game easier in a way though, crippled AI empires since they'd constantly get bogged down in defensive pact war because they simply didn't understand the concept and would declare wars with no hesitation. Fast siege down the target and kill any nearby defender armies. His succession law is gavelkind. Defensive pacts can be. Aggressive AI means vassals will expand your realm of their own accord. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 1 Chinese Invasions 2. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. By right clicking on any rulers’ portrait, you can access the option to form a pact. If the subject of the pact attacks one of the members, others will join the war like allies. Same thing with Mongol invasion, Black Death, vassal republics etc. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. . Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 &…Business, Economics, and Finance. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Obviously it doesn't work as well as it does in EU4, but. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Maybe I'm not doing enough to destabilize them but empires like the Umayyad Caliphate in my 936 start seem unstoppable right now (maybe thats historically accurate, I don't know a lot about them). Put the edited game into your save games. Not that they wouldn’t do that in CK2. Defensive pacts make so in every war the big players come knocking. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Mostly they seem to reduce the amount of War Score either side gets from battles. Your threat level is determined by a %. Defensive pacts can be. If it's not there already, add: defensive_pacts="off" The game is often much more interesting and sometimes harder with pacts turned off, because the defensive pacts prevent the AI from quickly building massive empires. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. 22 solamyas • 6 yr. . 2. You can extract your save with any utility that can unpack zip files. So, the game rules section is at the top of the save file, but the only rules that appear are the ones you changed at the start. I have my current game set to where defensive pacts are off, but somehow characters can still create and join them. CK3 has completely omitted that feature. . The real person laughing at everyone else is the king hiding under the emperor, that guy doesn't get nearly enough threat. I just forgot about them and never turned them back on. I played a ton of Eu4 before CK and in that game you have to deal with Aggressive Expansion and Coalitions, which is harsher imo. If the subject of the pact attacks one of the members, others will join the war like allies. New posts. Prep your retinues around the land then declare war. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. and ofc waiting. So is it more fun to play with pacts on so larger. I just forgot about them and never turned them back on. I just think they have horrible threat decay timers, and sometimes gain too much threat over small conquests in CK2. Paradox Store. Defensive pacts can be. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Defensive pacts can be. I honestly like defensive pacts. Mostly they seem to reduce the amount of War Score either side gets from battles. Click and drag to zoom in. You can also hear me die. For many of the more established powers, it would be unthinkable for them to expand so fast without some massive administrative effort to consolidate. 5 3 comments Add a Comment. Characters are allowed to join Defensive Pacts against realms who are Threatening. All this unrealistic Proto-UN defensive pact garbage is just disgustingly crippling. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. Threat levels often get quite high, depending on the size of the land you gained. I know they can be turned off but then there's literally no obstacle to endless expansion EU4: Social Mobility Stellaris: In the grim darkness of the far future there are only Hegemonic Imperialists. If it's not encrypted or compressed, make a copy and read on. I'm playing as Byzantium right now trying to form the Roman. Well people, what do you know? I needed a break from the Stellaris crunch, so here’s an unscheduled dev diary! All the hubbub about Defensive Pacts and Shattered Retreats got me thinking about an old ambition I’ve had to improve the game set-up. I haven't played the game in over 8 months (or any game for 8 months. So is it more fun to play with pacts on so larger. Overstepping your boundaries in EU4 can mean a thorough dismantling of yor country as an example, but in CK2 you need only wait - that means it bogs down your game without bringing any excitement. Threat is tedious to manage, and having to fight all of Europe when you want to conquer just a single province is annoying. The best compromise should be to disallow defensive pacts from firing for certain wars. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. In my current campaign my clan skyre is fighting off endless waves of empire troops, lizardmen, high elves and knights. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. I believe the CK2 defensive pacts were based on your size meaning that even taking a single county would already bring half the world into one I’d you had a large empire. Just get a bunch of retinues and/or mercs right outside of a small (preferably one county) target. Membership in defensive pacts is influenced by threat, a value for each realm that increases during expansion and decays slowly over time. I usually play with Defensive pacts off but it seems like none of the biggest empires in my game ever collapse. A Defensive pact is a multilateral agreement to defend against an extremely threatening neighbor. Hi! I've played CKII on and off for a few years, and just started playing it again for the first time in about five or six months I reckon. So it ends up like this: create_alliance = scope:name_of_your_saved_scope. CK2+. However I usually run into a point where I am…NDefines. You should try CK2 with defensive pacts on and tell me if you just don't drop the game after you form an Empire. Paradox Forum. Yeah i can do that. His succession law is. I've looked it up on the wiki and experienced it in-game and I believe that I understand it pretty well, but I find the strategies listed in the wiki lacking. 05 -- 0. Cons: AI will never attempt to proselytise any non-Pagans within their borders, no matter what. I wouldn’t say that turning off defensive pacts makes the game easier, it’d say turning them on just makes the game needlessly harder. They're all optional features you can toggle with the Game Rules. Defensive pacts can be. Defensive pacts can be. Defensive pacts can be. Basically you have to declare any and all wars before you unpause with your new ruler. 0 -- Relative size requirement is this at 100% threat. Holding prisoners. If the subject of the pact attacks one of the members, others will join the war like allies. would also help with some random huge nomad joining against your war and moving their deathstack all the way across. Game Rules change mid-game? I'm playing a CK2+ game as the Seljuk Dynasty right now. If the subject of the pact attacks one of the members, others will join the war like allies. If the leader of a war is captured, warscore becomes 100% in his enemy's favour. This is a purely defensive alliance that allows multiple nations in it, and it is defensive towards anyone outside of the league attacking it. In Crusader Kings 2, pacts are vital and will affect many of your decisions. Have fun facing almost all of Europe trying to get land from a shoddy Karling count.